Create an RPG game with Clickteam Fusion 2.5 Part 1.
Find out more about Clickteam here http://goo.gl/9sFTrq
We create the background for a role playing game. We look at the right and wrong way of doing it.
Subscribe to see more.
We continue to create a puzzle game, similar to Candy Crush and others and look at how we can remove multiple tiles that are next to the one we click on. We use the third dimension in our three-dimensional array to store temporary values and see how we can use arrays within Clickteam Fusion 2.5.
We create a puzzle game, similar to Candy Crush and others. We look at how we can use nested loops to create the tiles and how we can get tiles to slide down and take their place. We also find out how arrays can help us in Clickteam Fusion 2.5.
We create a virtual piano, where the user clicks on keys on a piano and it makes appropriate sounds. We look at how we can use loops to create the keys, and how sounds work in Clickteam Fusion 2.5.
We create a simple keyword/tag scraper, where the user inputs text, and the application will suggest keywords from it. We look at how we can use the string parser to do the work for us, and how the user can use edit boxes and buttons to interact with our application.
Click the button above to have a go at the game!
We create a simple memory game, where the player has to remember and repeat random tiles that appear. The purpose is to introduce why we use loops and how we can use them to create amazing games and applications. Alterable values are also a very important part of Clickteam Fusion, and are used throughout this tutorial.
We create a simple paddle and ball game, and introduce actives. We go through how to use player movement, how to bounce a ball and cause and effect.
A great start to help anyone who is new to Clickteam Fusion. The video discusses what Clickteam Fusion is and how you can use it to create games and apps.
It seems there was a time where every new game became a bit more powerful than the last. N64 and Playstation added the first (proper) 3D experience, with the next consoles pushing that trend to create almost photo-realistic environments for us to play in. But it seems that there has been a shift away from this progress recently, with the growth of mobile gaming.
The first mobile game that really took off was Snake on the Nokia phones. The graphics were simply an array of squares. The game play, however, was very addictive. There was no-one, at the time, who was proposing that snake was competing against Nintendo, Sega, Sony or later Microsoft. This game, and games like it, were intended as a little extra shine to sell the phones.
Freemium has been slowly creeping into games throughout the last few decades, to the point now where some companies ONLY profit using this model.
Back in the old days you could not demo games.